Mobile Phone Gamers.
"Whether it's using location-based services to get driving directions, listening to streaming music or watching live TV, consumers are finding that the mobile phone is the one item they depend on most to stay connected and entertained," said Jeff Hallock, vice president of product marketing and strategy for Sprint, based in Overland Park, Kan.
One-third of respondents -- 33 percent -- said they want to play games on their phones. Those who currently do play games on their phones shared some interesting insight into their gaming habits. Fifty-seven percent claim to have played games in the doctor's office, 52 percent while commuting on the bus, train or subway, 37 percent while at the airport and nearly one-third of gamers -- 32 percent -- sheepishly admit to using the bathroom as a game room.
"Sprint continues to see a strong interest in mobile games from both casual gamers and active gamers - and some are complete fanatics about it," said Hallock. "For example, one customer has played Bejeweled Multiplayer by Jamdat more than 40,000 times - that's almost 2,000 hours of game play!"
